01
Membership & age
This is an 18+ adult-only server. All members must be 18 or older, join the official Discord, and complete a valid consent sheet before gameplay. All characters must be at least 18 years old. No underage characters or play is allowed.
02
NSFW content
This server is NSFW. Lewd content is permitted. Keep explicit scenes and NSFW activities in private chats unless roleplay dictates otherwise.
03
Consent & scenes
Consent is mandatory for all roleplay scenes, including OOC discussions. Check consent sheets before starting. If a scene becomes uncomfortable or needs to pause, fade to black (FTB) and discuss it out of character.
04
Roleplay conduct
Stay in character as much as possible. If someone approaches and you cannot roleplay, let them know in OOC. Avoid vanishing without warning.
05
Disputes & respect
If you are upset or uncomfortable with someone’s behavior, first message privately to resolve the issue peacefully. If necessary, submit a ticket for staff mediation. Report toxicity or misconduct via ticket. Players and staff must behave respectfully.
06
Death & unconsciousness
Zero HP indicates unconsciousness, not death. Character death must be discussed and mutually agreed upon; admins may intervene if necessary. After a KO, the victor has 10 minutes to apply restraints or consequences. If the victim is not restrained, they may attempt to escape.
07
Pregnancy
Pregnancy is allowed, but childbirth is not permitted on the server. Characters must leave the land to have the child. The child must remain in those lands until age 18+. The character may return when the storyline allows.
08
Flying & movement
Flying over EEWA zones or Ymir is prohibited. Land nearby and move to the scene.
09
Bed rolls & environment
Bed rolls may be used during EEWA events and Ymir scenes. Always clean up afterward.
Comprehensive rules are available in-game and through official links. For mediation, use the staff ticket channel in the official Discord.
EXTENDED SERVER RULES
General build rules
- Every player must belong to a clan, including solo players. Clans may have up to 8 players.
- Each player receives 500 build pieces and 350 placeables. Every additional clan member adds the same allowance: 2 players receive 1,000 pieces and 700 placeables.
- Each person may have 3 fighter thralls, pets, or golems, with a maximum of 10 total per clan. Bench thralls are excluded.
Beyond Cities placeables & foundations
- Each Beyond Cities placeable counts as 250 build pieces. Obtain them through the market or kits; one placeable may include multiple buildings and holding options.
- Foundations beneath a Beyond Cities placeable are described as essentially free, with 250 build pieces included in the building allowance.
- Foundations placed independently, without a Beyond Cities placeable, count as 100 build pieces.
- Do not build within render distance of other clans, except where Territory Rules amend this restriction.
- Limit particle effects to protect performance. Staff may ask you to reduce or remove effects that cause lag or crashes. Assistance is available to identify lag sources.
EXTENDED SERVER RULES
Territories & settlement rules
Territories let clans establish a visible presence and influence. A territory requires at least 4 genuine, active players; alts do not count. Members must be capable of being online simultaneously for territory activities.
- Handle nearby construction, taxes if implemented, and territorial features through roleplay whenever possible. The controlling clan may set rules within its territory.
- You may not force existing players to move unless roleplay and mutual agreement with involved clans support it. Existing clans will be contacted when a territory is established around their structures.
- Expanded settlements should form cohesive, lively villages, towns, or cities.
- Render distance restrictions do not apply within territories. With the controlling clan’s approval, others may build near its epicenter. Gameplay issues may require relocation tickets or moderation.
- Prefer unoccupied locations for new claims. Taking another clan’s territory requires OOC discussion and mutual agreement.
- Avoid OOC territorial conflicts. Use creative roleplay, flexibility, and multiple possible outcomes.
Territory conflict
Territories may battle to claim or defend land. Defeat does not automatically remove a settlement: the defeated clan becomes a vassal of the victor, subject to its rulings. Diplomacy and negotiation are encouraged; conflict should not depend solely on combat.
If nearby territories claim the same plot, open a ticket and handle interactions through roleplay whenever possible.
Creating a territory
- Gather at least 4 active clan members, excluding alts.
- Open a Discord ticket to coordinate plans, map markers, announcers, and payment arrangements with admins.
- Host at least one RP event each month. Admin support, including scripted spawns, may be available.
- After approval, begin at the Village tier.
Benefits may include income or gifts based on RP activity and population, domain rules, events, and storytelling opportunities. Territories may owe taxes or tribute to deities. Poor treatment of deities, their vassals, or other clans could lead to rebellion and overthrow.
Territory tiers
| Tier | Land & features | Published allowance wording |
|---|
| Village | Claims the grid containing the current base. Receives a named map marker and an RP announcer. | Additional +500 build pieces and +350 placeables. |
| Town | All Village benefits. One additional connected grid, expanding to two points. | Total build allowance increases to 1,000 pieces and 700 placeables. |
| City | All Town benefits. Two additional grids, expanding to 4 grids. | Total build allowance increases to 1,500 pieces and 1,050 placeables. |
Awaiting clarification: Village wording describes an additional allowance, while Town and City describe totals. Staff must confirm how these interact with per-player allowances before players rely on them.
Open a ticket to claim or take over any new grid. Taxes and divine requirements increase with higher tiers.
EXTENDED SERVER RULES
Roleplay Redux & combat
Dice combat is the primary system. Mechanical PvP is available only when everyone involved agrees. Use EEWA at the start to grant yourself the PvP flag; the option is described as being in the bottom-right of the inventory.
Mechanical PvP is not balanced. PvE equipment and abilities may make characters overpowered. Participation is at the involved players’ discretion; the supplied rules state that complaints about this imbalance should not be issued.
Roleplay & turn order
Roleplay Redux is an evolving system. Patience, creativity, strategic play, setbacks, and challenges help keep the experience enjoyable for everyone. Strength in one-on-one combat does not guarantee success in group battles.
Combat is turn-based. Initiative rolls establish turn order unless an RPR ability directs otherwise. Ending your turn automatically advances the tracker to the next participant.
Starting & joining combat
- Use the PvP options to start combat. If only 2 individuals are involved and nobody else is within 12 foundations, combat begins immediately. A combat tracker and server-based start time are posted.
- If multiple people are within 12 foundations, they have 1 minute to join, observe, or leave. After that minute, joined participants enter the tracker and the highest initiative roll receives the active turn.
- Observers present from the start may join at any time. Players who arrive after the initial start time cannot join and receive the “observe combat late” tag. This prevents OOC calls for reinforcements.
Actions & movement
- Each turn grants one standard action and one bonus action, usable in either order.
- Movement may be used once per turn. A movement value of 10 allows up to 10 foundations. Stop at your destination or maximum movement distance.
- Describe attempted actions clearly when using abilities, regardless of the eventual roll. For example: “Bjorn attempts to swing his axe into the enemy.”
The system provides ability descriptions and dice feedback to promote fairness across player levels and skill. Randomness is part of the experience.
EXTENDED SERVER RULES
Permanent death & reincarnation
Permakilling
Permanent death must come from significant story developments, such as major betrayal, severe crimes against the community, or key plot events. Discuss it among involved players; moderator or storytelling committee approval may also be appropriate. The general rule requiring mutually agreed character death still applies.
Minor disputes, minor personal vendettas, OOC issues with a player or character, and ordinary combat losses are not valid reasons for permanent death.
Two possible rebirths
- First reincarnation: personal pact. Make a deal with a deity through significant roleplay and a meaningful sacrifice, such as a debuff, loss of an ability, or servitude.
- Second reincarnation: intervention. Another character makes a substantial sacrifice or offering to a deity on the deceased character’s behalf. This must be collaborative roleplay with consequences for the intervening character, such as losing a valuable item, receiving a debuff, or owing a deity a favor.
After reincarnation
- A reincarnated character cannot be permanently killed again for past actions unless they repeat similar behavior.
- The same character cannot initiate a new permakill for previous events.
- Deity dealings carry meaningful costs: reduced stats, lost skills, or other sacrifices affecting gameplay and character development.
- Characters in servitude or under a deity’s influence may receive tasks and quests aligned with that deity’s interests.
- Use reincarnation to explore character growth, new strategies, and collaborative story arcs with the community.